| Author |
Thread Statistics | Show CCP posts - 72 post(s) |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
514
|
Posted - 2012.10.11 15:34:00 -
[1] - Quote
I foresee an entire miniprofession around getting pirates like myself to aggress you to generate the killright, and then selling the killright for a profit.
This will mean, as a consequence, pirates will stop shooting small things, or at least there will be a disincentive to it. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
514
|
Posted - 2012.10.11 15:39:00 -
[2] - Quote
Another suggestion I had a friend give me: Make it so that we can see who placed the bounty on us, so that there is no anonymous griefing at any end of the scale. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
514
|
Posted - 2012.10.11 15:41:00 -
[3] - Quote
CCP Paradox wrote:Salpad wrote:CCP Punkturis wrote:we're going to make it so you can't place bounty on inactive characters I like that you still hate him though after all this time  I'm not really sure I hate him. EVE is just a game. But it sort of became a minor and peripheral ambition of mine, that I might one day become a wealthy merchant prince and be able to buy some revenge on this pilot. Now, five years later, you're finally making that possible. What about him knowing who placed the bounty, though? And what about bounty retraction for that other guy to whom I lent ISK? No-one will know who placed a bounty against them, if you have been a bad bad person then I am sure you will have your suspicions. You will be able to track your contributions to other bounty targets though through the bounty office.
Yeah, this is a bad thing, and respectfully I would ask you to take a second look at it and its potential to be abused, especially since I can now place a bounty, anonymously, on anyone at all for any reason. The victim should at least know who did it, y'know? |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
514
|
Posted - 2012.10.11 15:44:00 -
[4] - Quote
CCP Paradox wrote: We have been actively discussing this for a while. This is one of the key reasons for the dev blog, we are asking you guys for your thoughts.
And I see more and more people ask about this. So that is good to see.
I want to see dueling bounties; One player posts a bounty on another; That second player then places a counter bounty on the other player. Now there is a real sense of retribution. :D |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
514
|
Posted - 2012.10.11 15:48:00 -
[5] - Quote
Bloodpetal wrote:CCP Paradox wrote:some dude wrote:
Yeah, this is a bad thing, and respectfully I would ask you to take a second look at it and its potential to be abused, especially since I can now place a bounty, anonymously, on anyone at all for any reason. The victim should at least know who did it, y'know?
We have been actively discussing this for a while. This is one of the key reasons for the dev blog, we are asking you guys for your thoughts. And I see more and more people ask about this. So that is good to see. I think with the opening of the bounty system to anyone and anywhere, this has nothing to do with "you have been bad". You will see people tagging everyone for bounties for s***s and giggles. I like the anonymity, and I like the idea of knowing who put a bounty on my head. Perhaps you can make it a fee. Pay 5m ISK to find out who put a bounty on my head. It's an ISK sink, and it puts a layer of "do I really want to know that much?".
I very much like this idea as a compromise. More Isk Sinks Is More Better |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
514
|
Posted - 2012.10.11 15:55:00 -
[6] - Quote
Salpad wrote:Tiberious Thessalonia wrote: I very much like this idea as a compromise. More Isk Sinks Is More Better
It needs to be proportional to the size of the bounty. If I place a 2 billion ISK bounty on someone, he should have to pay NPC Bounty Office Guys a lot more than 5 million to find out it was me who did it. Probably not 1:1 proprotional, but some kind of proportionality. If 100k is the minimum bounty, then a starting point for the Discover cost could be the square root of the bounty deposit. Square root, times 20? Just to throw a number on the table.
I disagree with this. Flat fees work great in this case, whereas making it proportional to the bounty size puts even more of the power in the hands of the issuer. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
516
|
Posted - 2012.10.11 16:09:00 -
[7] - Quote
Juan Zezole wrote:Firstly, nice to see dev time being focused on a broken system that could be so much more (as a SW Galaxies refugee I KNOW how a decent Bounty Hunter system works).
And now for the reality check.
POINTLESS
All your work, all the bells and whistles. Pointless.
Until you make it possible to hunt targets without interferance from CONCORD in high sec on an ad-hoc basis every last second of the time you have dedicated to this is pointless. For the love of all that is holy, give us one kill contracts. Give us Harrasment contracts. How god damn hard is it to get through to you guys?? High-sec should not be immune to non consentual PVP.
2 things.
1) Highsec is not immune to non-consensual PvP and these bounties will actually go towards making sure that ganking can be profitable if the target has gotten themselves noticed by someone willing to drop ISK on it.
2) Your tone could use some work. People don't tend to listen to assholes, y'know? |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
517
|
Posted - 2012.10.11 16:16:00 -
[8] - Quote
Dirael Papier wrote:Tiberious Thessalonia wrote:I disagree with this. Flat fees work great in this case, whereas making it proportional to the bounty size puts even more of the power in the hands of the issuer. OOH! OOH OOH OOOH!!! Something I'm gonna steal from Sword Art Online would be great for this! (At least I think it would) Finding out the bounty issuer could start with a flat fee. Say it's 5m ISK. The Bounty Issuer then gets a message saying that a request has been made to reveal their name. If they don't want their name revealed, they can pay an increased price of their choosing (minimum 5m ISK above the price offered by the other person.) The person with the bounty on them then gets a message asking them to further escalate (minimum 5m above the previous offer) and this continues until one side stops escalating. If the bounty issuer declines to escalate the price, or doesn't respond within like, 24 hours then their name is revealed. If the person trying to find out the name of the jerk that put a bounty on them declines the offer or doesn't respond within 24 hours then they won't be given another opportunity to find out the other person's name. Or maybe the 24 hour limit could start from when the bounty is placed, and all escalations have to be made within that time, including the initial 5m one. I dunno. Could be kind of a fun ISK sink though.
that could be cool but I worry about the server load a million back and forth bounty information bids will create. |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
518
|
Posted - 2012.10.11 17:19:00 -
[9] - Quote
Midnight Hope wrote:I see an issue with kill rights. The blog says: Quote:Kill rights are bought GÇ£on the spotGÇ¥ in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. ...so anyone can attack it... good... filthy scum... ...but it also says: Quote:Claiming a bounty is based on Final Blow. So I buy the kill right, some passer by shoots at the guy and gets the final blow and takes away MY bounty??!! I want my money back!I don;t like the fact that bounties are paid to the final blow. They should be spread out to everyone in that killmail. If there were 3 or 20 people shooting it and helping they should all share the bounty. I can see someone targeting from miles away and joining in the KM with a target painter, but I still feel awarding it to the kill blow is even worse.
Killrights are seperate from bounties. Killrights just protect you from CONCORD punishment while trying to collect a bounty, and might not even get you a bounty at all (Lots of people have killrights on me, but no one has paid to put a bounty up.) |
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